Custom JavaScript Guide

Enterprise Browser 3.6

Overview

Apps made with Enterprise Browser 1.7 (and higher) for Android can be accompanied by a series 1-50 (40 more added in Enterprise Browser 1.8) custom on-screen buttons or keys that can perform virtually any function available to the device, including launching an app or activity, scanning a barcode, sending an intent or executing a JavaScript code snippet.

The number of buttons or keys and the appearance, layout, on-screen position, functions and all other attributes are controlled through a file called button.xml. If one or more of the buttons is to execute JavaScript, the code is contained in a second file called CustomScript.xml. Both files are stored on the device, and their paths are specified in corresponding tags in the app's Config.xml file. ButtonBars can be shown and hidden programmatically as required by an app's pages through methods implemented in one of 50 ButtonBar APIs currently supported. See Customize Enterprise Browser for details.

The JavaScript File

The custom JavaScript XML file (called CustomScript.xml by default) contains a JavaScript code block based on user requirements. Depending on the use case, multiple code blocks can be defined within this single file and can optionally call Enterprise Browser APIs as well.

To specify or change the name and/or location of the CustomScript.xml file, see the <customxmlfile> tag in the Config.xml reference.


Sample Custom JavaScript XML File Snippet

In the CustomScript.xml file:
    

    <?xml version = "1.0"?>
    <!--  Enterprise Browser Custom Script definition file -->
    <CustomScripts>
        <deviceinfoscript>
            var deviceInfo="DeviceName:- " + EB.System.deviceName + "\n"+
                "Platform:- " + EB.System.platform + "\n"+
                "OS Vesrion:- " + EB.System.osVersion+ "\n" +
                "OEM Vesrion:- " + EB.System.oemInfo + "\n"+
                "RealScreenHeight:- " + EB.System.realScreenHeight+ "\n"+
                "RealScreenWidth:- " + EB.System.realScreenWidth+ "\n"+
                "UUID:- "+EB.System.uuid;
            alert(deviceInfo);  
        </deviceinfoscript>
        <camerascript>
            var imageElement = document.createElement('img');
            imageElement.setAttribute("id", "imageElement1");
            imageElement.setAttribute("height", "200");
            imageElement.setAttribute("width", "200");
            document.getElementsByTagName('body')[0].insertBefore(imageElement,document.getElementsByTagName('body')[0].firstChild );
            var br1 = document.createElement("br");
            document.getElementsByTagName('body')[0].insertBefore(br1,document.getElementsByTagName('body')[0].firstChild);
            var br2 = document.createElement("br");
            document.getElementsByTagName('body')[0].insertBefore(br2,document.getElementsByTagName('body')[0].firstChild);
            var br3 = document.createElement("br");
            document.getElementsByTagName('body')[0].insertBefore(br3,document.getElementsByTagName('body')[0].firstChild);
            var br4 = document.createElement("br");
            document.getElementsByTagName('body')[0].insertBefore(br4,document.getElementsByTagName('body')[0].firstChild);
            function picture_taken_callback(params)
            {
                document.getElementById('imageElement1').src = params.imageUri ; 
            }
            EB.Camera.takePicture({'outputFormat': 'dataUri'}, picture_taken_callback);
        </camerascript>
        <barcodescript>
            function scancallback(params)
            {
                document.getElementById("text").value=params.barcode;
            }   
            EB.Barcode.take({},scancallback);
        </barcodescript>
        <signaturescript>
            var sigimageElement = document.createElement('img');
            sigimageElement.setAttribute("id", "sigimageElement1");
            sigimageElement.setAttribute("height", "150");
            sigimageElement.setAttribute("width", "200");
            document.getElementsByTagName('body')[0].insertBefore(sigimageElement,document.getElementsByTagName('body')[0].firstChild );
            var br1 = document.createElement("br");
            document.getElementsByTagName('body')[0].insertBefore(br1,document.getElementsByTagName('body')[0].firstChild);
            var br2 = document.createElement("br");
            document.getElementsByTagName('body')[0].insertBefore(br2,document.getElementsByTagName('body')[0].firstChild);
            var br3 = document.createElement("br");
            document.getElementsByTagName('body')[0].insertBefore(br3,document.getElementsByTagName('body')[0].firstChild);
            var br4 = document.createElement("br");
            document.getElementsByTagName('body')[0].insertBefore(br4,document.getElementsByTagName('body')[0].firstChild);
            function signature_callback(params){
                document.getElementById('sigimageElement1').src = params.imageUri ; 
            }   
            EB.Signature.takeFullScreen({'outputFormat': 'dataUri'}, signature_callback);
        </signaturescript>
    </CustomScripts>

Nodes

The code below shows the HEAD node, the parent tag set inside of which should be all other tags.

In the CustomScript.xml file:
    
    <CustomScripts>
    ...
    </CustomScripts>

All JavaScript-code block tags are defined inside the HEAD node as shown below.

In the CustomScript.xml file:
    
    <CustomScripts>

        <script1>
           //JavaScript code block 1 here
        </script1>

        <script2>
           //JavaScript code block 2 here
        </script2>

        <script3>
           //JavaScript code block 3 here
        </script3>

        <script4>
           //JavaScript code block 4 here
        </script4>  

    </CustomScripts>

The example above shows tags for four (4) scripts (named script1 through script4), each of which can contain a different JavaScript code block associated with a specific button.


Example Code

Display Device Info

The example below shows the <CustomScripts> HEAD node containing a script named deviceinfoscript, which internally contains the JavaScript definition. Note that this example uses the Enterprise Browser System API.

In the CustomScript.xml file:
    
    <?xml version = "1.0"?>
    <!--  Enterprise Browser Custom Script definition file -->
    <CustomScripts>
        <deviceinfoscript>
            var deviceInfo="DeviceName:- " + EB.System.deviceName + "\n"+
                "Platform:- " + EB.System.platform + "\n"+
                "OS Vesrion:- " + EB.System.osVersion+ "\n" +
                "OEM Vesrion:- " + EB.System.oemInfo + "\n"+
                "RealScreenHeight:- " + EB.System.realScreenHeight+ "\n"+
                "RealScreenWidth:- " + EB.System.realScreenWidth+ "\n"+
                "UUID:- "+EB.System.uuid;
            alert(deviceInfo);  
        </deviceinfoscript>
    </CustomScripts>

Add a Second Script

The sample code below is the same as that above with a second JavaScript code block (named keycheckingscript) added before it. Additional JavaScript blocks can be added and associated with buttons as required by the use case.

In the CustomScript.xml file:
    
    <?xml version = "1.0"?>
    <!--  Enterprise Browser Custom Script definition file -->
    <CustomScripts>
        <keycheckingscript>
            function jsKeyEvent(event)
            {       
                var keyValue = event.keyCode;       
                alert("Key Pressed = " + keyValue);
            }
        </keycheckingscript>
        <deviceinfoscript>
            var deviceInfo="DeviceName:- " + EB.System.deviceName + "\n"+
                "Platform:- " + EB.System.platform + "\n"+
                "OS Vesrion:- " + EB.System.osVersion+ "\n" +
                "OEM Vesrion:- " + EB.System.oemInfo + "\n"+
                "RealScreenHeight:- " + EB.System.realScreenHeight+ "\n"+
                "RealScreenWidth:- " + EB.System.realScreenWidth+ "\n"+
                "UUID:- "+EB.System.uuid;
            alert(deviceInfo);  
        </deviceinfoscript>
    </CustomScripts>

Related Guides: