Gesture

Enterprise Browser 3.5

Note: This feature is not supported on Windows CE if debug buttons are enabled in the Config.xml.

Overview

The Enterprise Browser is capable of capturing gestures from the touch screen if the appropriate hardware is installed. You can define multiple gestures on the same page but to avoid performance issues it is recommended you do not create more than 5 per page.

There are three types of screen gesture:

  • Linear – detects straight line movements on the screen
  • Circle – detects full or partial circular movements on the screen
  • Hold – detects when the screen is touched and held

Enabling the API

In order to use this API you must include reference to the following JavaScript file that is included with the Enterprise Browser installation:

  • elements.js

Note - this file either needs to be on the device in a relative folder from where your HTML page is, or it must be copied to your web server appropriately.


<script type="text/javascript" charset="utf-8" src="elements.js"></script>;

API Usage

This API does not use the EB namespace. It is simply referenced using the API name:


gesture.create();

Linear Gesture

A linear gesture is defined by its Start and End points, and values called Tolerance, Sensitivity, Skew and Deviation. Start, End and Tolerance (all expressed in pixels) define a rectangle which is the active gesture area; this area is divided into smaller rectangles. The region-width parameter specifies the width of the rectangles.

img

Enterprise Browser detects how many rectangles the mouse passes through as the cursor is swept across the screen. If the track passes through the rectangles in the wrong order at any point then the gesture is not detected.

The Sensitivity parameter is the percentage of the rectangles which the track must pass through, e.g. if sensitivity is 50 and the track passes through less than 50% of the rectangles then a gesture is not detected.

Enterprise Browser then calculates the difference between the tracked line and the line defined by the gesture; the angle must be less than the Skew parameter (expressed in degrees) for the gesture to be detected. The deviation parameter gives the tolerance that the tracked line can deviate from being straight, there are no particular units for this parameter and it should be treated as an abstract value.

img

Circle Gesture

Circle gestures operate in a similar way to linear gestures but cover the gesture region with circles instead of rectangles:

The Start and End angles (in degrees) specify the start and end of the gesture region, measuring clockwise from the 3 o’clock position. The example above uses a Start of 0° and an End of 180°. The End angle can be less than the Start, in which case the gesture must be performed in an anti-clockwise direction. Angles greater than 360° are supported.

The Tolerance specifies the radius of the overlapping circles which cover the gesture region.

Detection of the gesture from the mouse point track is done in a similar way to the linear gesture: the function counts the number of small circles crossed in the correct order and compares this to the Sensitivity threshold.

img

Hold Gesture

Hold gestures implement the press-and-hold functionality. The circular gesture region is defined by the Center point and the Radius (in pixels). There are also Delay and Interval parameters (in milliseconds).

The gesture is detected if the stylus is held down within the region for 'Delay' milliseconds. The gesture is further detected every Interval milliseconds thereafter as long as the stylus remains held down within the region. When the stylus is raised or moved out of the region the gesture is detected a final time.

If the Interval is set to zero only the initial gesture will be detected.

img

Tilt Gesture

Note: On Windows platforms, this gesture is supported for use on MPA3 devices only.

Tilt gestures detect if the device is placed in the specified angular positions according to the horizontal plane. The user can specify the angle for each axis X, Y and Z or can select some predefined values like face-up etc.

The tilt tolerance parameter can be used to specify the tolerance level for the specified angles and the hysteresis parameter can be used to avoid detecting the same gesture continuously.

Shake Gesture

Note: On Windows platforms, this gesture is supported for use on MPA3 devices only.

Shake gestures detect if the device is shaken as per the specified threshold values. This can detect the shake in all the three axis X, Y and Z.

The threshold parameter can be used to define the shake intensity and the quiet parameter can be used to avoid detecting the same gesture continuously.

Events

To handle events, you assign a string value to the event name that represents a function name or javascript statement to execute.

detected

This event will be triggered each time an gesture event is detected for created active gestures.

Callback Parameters

  • id - The ID string of the detected gesture.
  • count - The number of times a hold gesture has been detected for a single press of the screen. Returns zero when the screen touch stops. Only applies to hold gestures.

Usage


gesture.type = 'Shake';
gesture.id = "Device_Shake"
gesture.detected = "url('JavaScript:gestureCallback(%json);')";
gesture.create();

function gestureCallback(params){
    alert('Received the following gesture:\n' + params['id']);
}

Methods

create()

Creates the previously defined gesture. Properties must be set prior to calling this method.Make sure to specify the detected callback handler function as well as the required properties per the type of gesture being defined.

Returns

  • Void

Platforms

  • Android
  • Windows Mobile

delete()

Deletes the gesture last defined by the ID property.

Returns

  • Void

Platforms

  • Android
  • Windows Mobile

Properties

type

Type

STRING

Description

Specifies the type of gesture being created. Must be the first tag when creating a gesture.

Possible Values

  • Linear
  • Circle
  • Hold
  • Tilt
  • Shake

Platforms

  • Android
  • Windows Mobile

Tilt and Shake are only available om devices that have an accelerometer.

id

Type

STRING

Description

ID used to identify gesture when detected.

Default Value

Depends on gesture type and preset used, if any. See remarks.

Platforms

  • Android
  • Windows Mobile

preset

Type

STRING

Description

The ‘preset’ tag is used to specify one of the preset values below. When a gesture definition is started using the ‘type’ tag its parameters are initially set to the preset shown as default. When a preset is specified for a gesture, including when it is first created, its ID is set to [gesture name]–[default preset name]. E.g. a new linear gesture will have the ID ‘linear-left-right’. This can be replaced (as can any preset value) by a subsequent parameter tag.

Possible Values

Dependant on the Gesture Type, the following present names are available, default values are in bold.

  • linear
    • left-right
    • right-left
    • top-bottom
    • bottom-top
  • circle
    • happy : a 180 degree semi-circle, clockwise from the 3 o'clock position.
    • sad : a 180 degree semi-circle, clockwise from the 9 o'clock position.
  • hold
    • center
  • tilt
    • face-up : (0, 0, 90)
    • face-down : (0, 0, -90)
    • upright : (0, 90, 0)
    • turn-down : (0, -90, 0)
    • turn-left : (90, 0, 0)
    • turn-right : (-90, 0, 0)
  • shake
    • normal

Platforms

  • Android
  • Windows Mobile

diagnostics

Type

STRING

Description

Enables drawing of diagnostic information to provide guidance showing whether or not the gesture will be detected. Note that by their very nature Diagnostics are not designed to be seen by the user.

Possible Values

  • TRUE
  • FALSE

Platforms

  • Android
  • Windows Mobile

startX

Type

STRING

Description

Linear Gestures: Starting point of gesture.

Possible Values

  • 0 to 10000

Default Value

  • 10% of screen width.

Platforms

  • Android
  • Windows Mobile

startY

Type

STRING

Description

Linear Gestures: Starting point of gesture.

Possible Values

  • 0 to 10000

Default Value

  • 50% of screen height.

Platforms

  • Android
  • Windows Mobile

endX

Type

STRING

Description

Linear Gestures: End point of gesture.

Possible Values

  • 0 to 10000

Default Values

  • 90% of screen width.

Platforms

  • Android
  • Windows Mobile

endY

Type

STRING

Description

Linear Gestures: End point of gesture.

Possible Values

  • 0 to 10000

Default Values

  • 50% of screen height.

Platforms

  • Android
  • Windows Mobile

skew

Type

STRING

Description

Linear Gestures: Maximum angle which straight line through mouse track can make to the gesture path.

Possible Values

  • 0 to 90

Default Values

  • 20.

Platforms

  • Android
  • Windows Mobile

deviation

Type

STRING

Description

Linear Gestures: Maximum deviation of mouse track from a straight line.

Possible Values

  • 0 to 100

Default Values

  • 20

Platforms

  • Android
  • Windows Mobile

regionWidth

Type

STRING

Description

Linear Gestures: Width of regions into which gesture path is divided. Setting very small (e.g. 1) or large (e.g. equal to the gesture line length) values is allowed but may lead to unexpected results.

Possible Values

  • 10% of screen width.

Default Values

50% of screen height.

Platforms

  • Android
  • Windows Mobile

centerX

Type

STRING

Description

Circle & Hold Gestures: Center of gesture.

Possible Values

  • -10000 to 10000

Default Values

Center of screen.

Platforms

  • Android
  • Windows Mobile

centerY

Type

STRING

Description

Circle & Hold Gestures: Center of gesture.

Possible Values

  • -10000 to 10000

Default Values

Center of screen.

Platforms

  • Android
  • Windows Mobile

radius

Type

STRING

Description

Circle & Hold Gestures: Radius (in pixels) of gesture.

Possible Values

  • 1 to 10000

Default Values

33% of screen width or height, whichever is smaller.

Platforms

  • Android
  • Windows Mobile

start

Type

STRING

Description

Circle Gestures: Starting angle of gesture in degrees. Angles are measured clockwise from 3 o'clock position.

Possible Values

  • 0 to 10000

Default Values

0

Platforms

  • Android
  • Windows Mobile

end

Type

STRING

Description

Circle Gestures: Ending angle of gesture in degrees. Angles are measured clockwise from 3 o'clock position.

Possible Values

  • 0 to 10000

Default Values

180

Platforms

  • Android
  • Windows Mobile

tolerance

Type

STRING

Description

Linear & Circle Gestures: How far (in pixels) the mouse track can vary from the gesture path.

Possible Values

  • 0 to 10000

Default Values

  • Linear: 25% of screen height.
  • Circle: 16% of screen width.

Platforms

  • Android
  • Windows Mobile

sensitivity

Type

STRING

Description

Linear & Circle Gestures: Percentage of gesture path which mouse track must cover. Rounds down if this results in a non-whole number of regions.

Possible Values

  • 0 to 100

Default Values

50

Platforms

  • Android
  • Windows Mobile

delay

Type

STRING

Description

Hold Gestures: Time (in milliseconds) that screen must be touched within gesture before first detected.

Possible Values

  • >=0

Default Values

1000

Platforms

  • Android
  • Windows Mobile

interval

Type

STRING

Description

Hold Gestures: Time (in milliseconds) between subsequent detections while screen continues to be touched. Zero means no further detections. This parameter is ignored if the detection event is not set to navigate to a new page.

Possible Values

  • >=0

Default Values

0

Platforms

  • Android
  • Windows Mobile

TargetX

Type

STRING

Description

Tilt Gestures: Target orientation of device on X-axis.

Possible Values

  • -90 to 90

Default Values

0

Platforms

  • Android
  • Windows Mobile

TargetY

Type

STRING

Description

Tilt Gestures: Target orientation of device on Y-axis.

Possible Values

  • -90 to 90

Default Values

0

Platforms

  • Android
  • Windows Mobile

TargetZ

Type

STRING

Description

Tilt Gestures: Target orientation of device on Z-axis.

Possible Values

  • -90 to 90

Default Values

90

Platforms

  • Android
  • Windows Mobile

TiltTolerance

Type

STRING

Description

Tilt Gestures: How close the device must be to the target orientation.

Possible Values

  • 0 to 90

Default Values

10

Platforms

  • Android
  • Windows Mobile

Hysteresis

Type

STRING

Description

Tilt Gestures: How far the device must move away from the target orientation before the gesture can be detected again.

Possible Values

  • 0 to 90

Default Values

10

Platforms

  • Android
  • Windows Mobile

Threshold

Type

STRING

Description

Shake Gestures: How vigorously the device must be shaken. The smaller the value the more vigorous.

Possible Values

  • 0 to 1000

Default Values

500

Platforms

  • Android
  • Windows Mobile

Quiet

Type

STRING

Description

Shake Gestures: Time (in milliseconds) that the device must be still before another shake gesture can be detected.

Possible Values

  • >=0

Default Values

1000

Platforms

  • Android
  • Windows Mobile

Examples

Creating Gestures

In this example, you'll see how to set the properties for and create a gesture using the gesture API. Once the gesture is created, you'll see an alert showing the ID of the gesture. This example assumes that the elements.js files resides in the same folder as the HTML file that is invoking it.


<head>
    <script type="text/javascript" charset="utf-8" src="elements.js"></script>

    <title>Gesture API Example</title>

    <script>
        var gestureProps = null;

        // Set the 'detected' event callback.
        gesture.detected = "url('JavaScript:gestureCallback(%json);')";

        function gestureCallback(params){
            alert('Received the following gesture:\n' + params['id']);

            // Remove gesture and clear gesture properties.
            gesture.delete();
            clearGesture();
        }

        function linearGesture(){
            // Setting the preset will override any id that may have been set, therefore to have a custom id, the id must be set AFTER the preset.
            gesture.type        = 'linear';
            gesture.preset      = 'right-left';
            gesture.id          = 'Swipe Left';
            gesture.diagnostics = true;
            gesture.create();
        }

        function halfCircularGesture(){
            gesture.type        = 'circle';
            gesture.preset      = 'sad';
            gesture.id          = 'Upsidedown Semi-Circle';
            gesture.diagnostics = true;
            gesture.create();
        }

        function tiltGesture(){
            gesture.type          = 'tilt';
            gesture.preset        = 'face-up';
            gesture.TiltTolerance = 90;
            gesture.id            = 'Tilt Back';
            gesture.diagnostics   = true;
            gesture.create();
        }

        function holdGesture(){
            gesture.type        = 'hold';
            gesture.preset      = 'center';
            gesture.delay       = 3000;
            gesture.id          = 'Long Tap';
            gesture.diagnostics = true;
            gesture.create();
        }

        function clearGesture(){
            gesture.type        = '';
            gesture.preset      = '';
            gesture.id          = '';
            gesture.diagnostics = false;
            gesture.create();
        }

        function setProperties(gestureType){
            // This function will set properties to a pre-determined set to make the example easier to understand
            switch(gestureType){
                case 'linear':
                    linearGesture();
                    break;
                case 'half-circular':
                    halfCircularGesture();
                    break;
                case 'tilt':
                    tiltGesture();
                    break;
                case 'hold':
                    holdGesture();
                    break;
                default:
                    console.log("No such type!");
            }
        }
    </script>
</head>
<body>
    <h1>Gestures</h1>
    <p>Choose a gesture type below to create a gesture.</p><br/>
    <br/><br/>
    <br/><br/>
    <br/><br/>
    <br/><br/>
    <br/><br/>
    <br/><br/>
    <br/><br/>
    <button onclick="setProperties('linear')">Linear</button>
    <button onclick="setProperties('half-circular')">Half-Circular</button>
    <button onclick="setProperties('tilt')">Tilt</button>
    <button onclick="setProperties('hold')">Hold</button>
</body>

Remarks

Maximum Gesture Size

There is no formal maximum size for a gesture, for example a circle gesture could require the user to move several times round the circle. However if the user draws such a gesture very slowly it’s possible that too many stylus move points could be generated, and the gesture wouldn't be detected. The Gesture API has been tested with a circle gesture from 0 to 720 degrees and taking approximately 6 seconds to draw without problem.

Finger Scrolling

Gestures are not compatible with when the rendering engine has finger scrolling capabilities enabled.

Common Pitfalls

Do not use alert boxes within the Gesture-Detected Callback, doing so will steal focus from the gesture region.

Out-of-range Values

Any parameter values out of the allowed range will be limited to the nearest allowed value. E.g. giving a sensitivity greater than 100 will use 100. Numeric parameters given as text will be treated as zero.

Diagnostics

Note that diagnostics exist only for the purpose of understanding and evaluating the various parameters. They should not be enabled in the release version of the code. They may also not display correctly in every circumstance, e.g. when scrolling, or for certain sets of parameters, e.g. for nearly vertical linear gestures. Diagnostics are not available for Tilt and Shake gestures.